Lets Play Together
Games and their use to encourage inclusion
Target Audience:
Formal and informal educators, education students, parents.
Training objectives:
The world of play, games and gamification has an important role in the child's development. Games serve as a tool for the inclusion and belonging of children who face various functional challenges and allows them to bring their areas of strength to the forefront of the social, emotional and academic stage. In this training we you will receive tools to adjust and use games and gamification for a variety of functions.
Program Content:
- The contribution of the game when facing emotional, cognitive and social challenges.
- Using stories for learning and developing social skills.
- Games as problem solving tools.
- Games suitability to ages, genders and special needs.
- Gaming in the techno-digital world.
More details:
The training consists of 5 sessions, each session 135 minutes.
Sounds interesting?
The training can be tailored to your needs!